UE5 Local Benchmark.
Import-and-push benchmark against the Unreal Engine 5.7.3 source code. The project contains 350,334 files amounting to 85 GiBs. Run with PLV version 0.1.0. All tests were run locally for maximum throughput.
Raw numbers
A lot to chew on.
Epic Games' Unreal Engine 5 is a great project to use as a baseline. It contains tons of small and large files, and is a decently sized project.
Local plv server, create repo, stage, commit, push.
Local p4d server, full file list, add, submit.
Local bare remote, forced full-tree add, commit, push.
Total comparison
The need for speed.
When working with large repositories, high file counts and massive binary files can slow you down. Not so much with PLV.
Lower is better
Higher is better
Phase times
Where the time went.
When benchmarking, it is always good to understand where time was spent and on which tasks.
| Command | Time | Notes |
|---|---|---|
plv state |
39s | Indexed 350,330 files from the source tree. |
plv stage |
5s | Staged the changes for commit. |
plv commit |
3s | Wrote the commit to the local PLV repo. |
plv push |
1m 35s | Uploaded the commit and indirect file bytes to the local PLV server. |
| Command | Time | Notes |
|---|---|---|
| Build full file list | 8s | Generated a BOM-free list of every source-tree file so Perforce received the same full-tree workload. |
p4 add -I -f |
1m | Opened 350,334 files. -I bypassed Perforce ignore rules and -f allowed UE filenames containing Perforce wildcard characters. |
p4 submit |
26m 17s | Submitted the opened changelist into a local p4d depot. |
| Command | Time | Notes |
|---|---|---|
git add -f -A |
27m 16s | Tracked 350,334 files. Combines the initial add work and the forced correction needed to include files Git would otherwise exclude. |
git commit |
39m 34s | Git ran automatic maintenance/repack during commit. |
git push |
7m 9s | Pushed to a local bare repository. |
| Command | Time | Notes |
|---|---|---|
| Create Repo and Workspace | 1s | Initialized a local Plastic repository and a workspace pointing at it. |
cm add -R . --silent |
3s | Recursively added the full source tree to the workspace. |
cm ci . |
3m 55s | Checked the source tree in to the local Plastic SCM repository. |
| Command | Time | Notes |
|---|---|---|
svn import |
37m 43s | Imported the entire source tree as a single initial revision. |
Run details
How it was measured.
| Date | May 28, 2026 |
|---|---|
| Source | Epic Games Unreal Engine 5 Source Code |
| Versions | PLV 0.1.0, Plastic 11.0.16, Perforce 2025.3, Subversion 1.14.5, Git 2.54.0 |
| Operating System | Windows 11 Pro 25H2 26200.8457 |
| Hardware | Ryzen 9950X3D, 256 GB DDR5 RAM, 8 TB M.2 PCIe 5 |